Which cоnditiоn is mоst likely to require chronic cаre?
(Twо clаss sessiоns: Mоndаy аnd Wednesday. This is the only question on your exam. Day 1 (Monday): write Parts 1 and 2, roughly 600 words in total (Part 1 ≈ 200 words, Part 2 ≈ 400 words). Part 3 is shown now so you can plan ahead; if you finish early, you may begin Parts 3a and 3b. Day 2 (Wednesday): you will receive a short Day 2 Challenge written in response to your own Day 1 work. This is Part 3c. Respond to it first (≈ 200 words), then complete Parts 3a and 3b (≈ 300 words), letting your response inform them. You may also revise your Day 1 work. These word counts are guidelines; there is no penalty for going over. Point values show how to budget your effort. If you're unsure about a concept, explain your reasoning as best you can — partial credit is available for thoughtful attempts.) A historical strategy game called Empire: Total Conquest allows players to roleplay as various historical empires. One controversial mechanic allows players to engage in “population management” — they can forcibly relocate, enslave, or exterminate ethnic and religious minorities in conquered territories for strategic advantages (increased loyalty, economic benefits, easier governance). The game presents this in sanitized strategic terms (clicking buttons, seeing statistics) rather than graphic violence. The developers defend it as “historically accurate” and argue that it helps players understand how atrocities happen. Critics argue it gamifies genocide. Your Task: Part 1: Understanding the Framework (20 points) a) The dilemma (10): Explain the Gamer's Dilemma. Why does the intuitive principle “it's not real, so there is no victim” fail to separate virtual murder from virtual pedophilia and virtual rape? Use the contrast between virtual killing and virtual murder (and the Presumptively Moral principle) to show what a successful solution to the dilemma would need to accomplish. b) Choosing your tools (10): Of Arguments 1, 2, 3, and 5, identify the TWO you consider most relevant to the game described above, and briefly justify your selection. (Choosing well is part of what is being assessed.) Part 2: Application (40 points) a) First argument (15): Apply the first of your two chosen arguments to this game in detail. Does the game survive the argument, and why or why not? Be specific about which principles apply. b) Second argument (15): Apply your second chosen argument in the same way. c) Abstraction (10): Does the sanitized, statistical presentation (buttons and spreadsheets rather than graphic violence) strengthen or weaken the case against this mechanic? Draw on our discussion of cartoonish versus realistic violence. Part 3: Your Position and Defense (40 points) a) Verdict (10): Is this game morally problematic? Is it better than, worse than, or morally equivalent to a standard virtual murder game like Grand Theft Auto — and why? b) The bigger picture (15): Now assume Luck is correct that virtual murder cannot be distinguished from virtual pedophilia and virtual rape. Does your analysis of this game push you toward the Righteous Gaming (RG) principle — the view that a virtual action is morally permissible only if the corresponding real-world action would be morally permissible, so ALL of these virtual immoral actions are wrong — or toward full permissibility (all are morally permissible, because none are real)? Take a position and defend it. c) Day 2 Challenge (15): Released on Day 2. On Wednesday you will receive a short challenge written specifically in response to your Day 1 answers — for example, a variation on the scenario, an objection drawn from course material, or an implication of your argument you may not have considered. Respond to it in about 200 words, then let your response inform your answers to (a) and (b).
Which оf the fоllоwing repersents а primаry sex chаracteristic rather t han a secondary sex characteristic?