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Author Archives: Anonymous

Wright & Denisova (2024) propose several design guidelines f…

Wright & Denisova (2024) propose several design guidelines for creating meaningful moral decision-making experiences in games. Which recommendation emphasizes reducing player frustration with quick-time events (QTEs)?

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In the lecture on gaming gratifications, which of the follow…

In the lecture on gaming gratifications, which of the following was identified as a key motivation for players of action and shooter games?

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In lecture, what specific visual-cognitive advantage did act…

In lecture, what specific visual-cognitive advantage did action video game players demonstrate in visual processing tasks?

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According to Lynch et al. (2024), how does benevolent sexism…

According to Lynch et al. (2024), how does benevolent sexism manifest in the portrayal of female video game characters?

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According to Ferchaud (2024), which factor was found to most…

According to Ferchaud (2024), which factor was found to most significantly predict the development of a parasocial relationship with a video game character?

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According to Ingendahl et al. (2023), which condition was fo…

According to Ingendahl et al. (2023), which condition was found to produce the strongest positive effect on brand attitudes in video games?

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According to Bavelier and Green (2024), what is the primary…

According to Bavelier and Green (2024), what is the primary reason action video game players exhibit improved performance in “learning to learn” tasks?

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An important feature of the Carnot cycle is that

An important feature of the Carnot cycle is that

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According to Wright & Denisova (2024), which mechanic was fo…

According to Wright & Denisova (2024), which mechanic was found to be most effective in enhancing moral reflection and meaningful player engagement?

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According to Han et al. (2024), what effect did high ceiling…

According to Han et al. (2024), what effect did high ceilings in virtual environments have on participants’ social behavior?

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