The patient is receiving insulin lispro for hyperglycemia pe…
The patient is receiving insulin lispro for hyperglycemia per the following sliding scale. Prior to lunch, the patient’s blood glucose (BG) is 297 mg/dL. How many units of insulin lispro will the patient receive via sliding scale?Do not provide the unit of measurement. Only provide the number.Insulin Dose BG Reading0 units
Read DetailsHeparin has been infusing at 15 units/kg/hr using 25,000 uni…
Heparin has been infusing at 15 units/kg/hr using 25,000 units heparin in 250 mL D5W. The patient weighs 75 kg. Adjust the infusion rate based on the new aPTT result of 43 seconds. Include the rate in mL/hr after adjusment. •APTT less than 35 sec: Rebolus with 80 units/kg and increase rate by 4 units/kg/hr.•APTT 35-45 sec: Rebolus with 40 units/kg and increase rate by 2 units/kg/hr.•APTT 46-70 sec: No change.•APTT 71-90 sec: Decrease rate by 2 units/kg/hr.•APTT greater than 90 sec: Stop heparin infusion for 1 hour and decrease rate by 3 units/kg/hr.Do not provide the unit of measure. Only provide the number. Round to one decimal place (tenths).
Read DetailsDefine and give one real-world example of each of the follow…
Define and give one real-world example of each of the following three principles: Procedural learning (or knowledge) Haptic feedback Cognitive load Then, define the difference between recognition and recall. Provide one example of a real-world interface that expects the user to do more recall than recognition and explain what it expects the user to recall, and provide one example of a real-world interface that allows the user to do more recognition than recall and explain what it allows the user to recognize. If you have difficulty thinking of a real interface for either recognition or recall, you may describe a fictitious interface so long as your description is clear enough to identify whether it is emblematic of recognition or recall.
Read DetailsImagine you are an employee for Camacho Designs (CD), which…
Imagine you are an employee for Camacho Designs (CD), which is involved in manufacturing remote controls for televisions. On this particular job, however, you have been assigned to infiltrate and sabotage the designs of Camacho’s arch-rival Estevez Futures (EF) new remote control. First, define semantic distance, and then give two ways you might sabotage EF’s designs by increasing the semantic distance involved in using their remote control. One of these two ways should sabotage the interface for novices, and the other should sabotage the interface for experts. Then, define articulatory distance, and then give one way you might sabotage EF’s designs by increasing the articulatory distance involved in using their remote control. Finally, assuming you were able to implement all three of your nefarious designs, describe the result in terms of direct engagement and invisible interfaces. Your description can be short, but make sure it reflects a correct understanding of both direct engagement and invisible interfaces. Note that there is no one single right answer to this question. There are many possible ways you might sabotage their designs, and many effects that sabotage might have. Our objective with this question is to evaluate whether the approaches you propose align with the corresponding notions of distance.
Read DetailsImagine you are an employee for Camacho Designs (CD), which…
Imagine you are an employee for Camacho Designs (CD), which is involved in manufacturing controllers for video games. On this particular job, however, you have been assigned to infiltrate and sabotage the designs of Camacho’s arch-rival Estevez Futures (EF) new controller. First, define semantic distance, and then give two ways you might sabotage EF’s designs by increasing the semantic distance involved in using their controller. One of these two ways should sabotage the interface for novices, and the other should sabotage the interface for experts. Then, define articulatory distance, and then give one way you might sabotage EF’s designs by increasing the articulatory distance involved in using their controller. Finally, assuming you were able to implement all three of your nefarious designs, describe the result in terms of direct engagement and invisible interfaces. Your description can be short, but make sure it reflects a correct understanding of both direct engagement and invisible interfaces. Note that there is no one single right answer to this question. There are many possible ways you might sabotage their designs, and many effects that sabotage might have. Our objective with this question is to evaluate whether the approaches you propose align with the corresponding notions of distance.
Read DetailsDefine and give one real-world example of each of the follow…
Define and give one real-world example of each of the following three principles: Procedural learning (or knowledge) Haptic feedback Chunking Then, define the difference between recognition and recall. Provide one example of a real-world interface that expects the user to do more recall than recognition and explain what it expects the user to recall, and provide one example of a real-world interface that allows the user to do more recognition than recall and explain what it allows the user to recognize. If you have difficulty thinking of a real interface for either recognition or recall, you may describe a fictitious interface so long as your description is clear enough to identify whether it is emblematic of recognition or recall.
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