Based on the Sjoblom and Hamari study, which uses and gratif… Based on the Sjoblom and Hamari study, which uses and gratification refers to a person’s desire to have emotional pleasant, or aesthetic experience? Read Details
Video game players’ ability to extract and integrate informa… Video game players’ ability to extract and integrate information from the environment and then make a decision can be measured using ________ Read Details
Self-determination theory assumes that playing video games i… Self-determination theory assumes that playing video games is intrinsically motivated behavior. Intrinsically motivated behavior refers to: Read Details
Men prefer games that provide atmospheric exploration (Journ… Men prefer games that provide atmospheric exploration (Journey, Dear Esther, Gone Home). Read Details
According to Bányai et al. (2019), once eSports players lose… According to Bányai et al. (2019), once eSports players lose their enjoyment of the game, they will _______________. Read Details
According to a PBS game show video highlighted in the lectur… According to a PBS game show video highlighted in the lecture, one problematic stereotype about women in video games in being portrayed as too emotional. Read Details
____________is a psychological process that enables people t… ____________is a psychological process that enables people to experience and interpret game experiences as if the events happened to them. Read Details
_____________ refers to playing to distress other players an… _____________ refers to playing to distress other players and disrupting the game (i.e., Trolls). Read Details
Participants who see their avatar lose weight if they job mo… Participants who see their avatar lose weight if they job more on a real-world treadmill performed more voluntary exercise repetitions. Read Details
A player customizes an avatar and identifies with it because… A player customizes an avatar and identifies with it because it resembles the player’s physique and personality. This exemplifies. Read Details