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Imagine you are an employee for Camacho Designs (CD), which…

Imagine you are an employee for Camacho Designs (CD), which is involved in manufacturing controllers for video games. On this particular job, however, you have been assigned to infiltrate and sabotage the designs of Camacho’s arch-rival Estevez Futures (EF) new controller. First, define semantic distance, and then give two ways you might sabotage EF’s designs by increasing the semantic distance involved in using their controller. One of these two ways should sabotage the interface for novices, and the other should sabotage the interface for experts. Then, define articulatory distance, and then give one way you might sabotage EF’s designs by increasing the articulatory distance involved in using their controller. Finally, assuming you were able to implement all three of your nefarious designs, describe the result in terms of direct engagement and invisible interfaces. Your description can be short, but make sure it reflects a correct understanding of both direct engagement and invisible interfaces. Note that there is no one single right answer to this question. There are many possible ways you might sabotage their designs, and many effects that sabotage might have. Our objective with this question is to evaluate whether the approaches you propose align with the corresponding notions of distance.

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According to the lecture, what is a software system that all…

According to the lecture, what is a software system that allows businesses to manage their interactions with customers through data analysis?

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Define and give one real-world example of each of the follow…

Define and give one real-world example of each of the following three principles:  Procedural learning (or knowledge) Haptic feedback Chunking Then, define the difference between recognition and recall. Provide one example of a real-world interface that expects the user to do more recall than recognition and explain what it expects the user to recall, and provide one example of a real-world interface that allows the user to do more recognition than recall and explain what it allows the user to recognize. If you have difficulty thinking of a real interface for either recognition or recall, you may describe a fictitious interface so long as your description is clear enough to identify whether it is emblematic of recognition or recall.

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When a company uses a(n) _____________, it is using its own…

When a company uses a(n) _____________, it is using its own advertising staff to provide the promotional services needed by the company.

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What is the definition of a creative brief mentioned in the…

What is the definition of a creative brief mentioned in the lecture?

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What is the CRM platform that was featured in a video in the…

What is the CRM platform that was featured in a video in the lecture?

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Which type of copy from the suspect disk to the target locat…

Which type of copy from the suspect disk to the target location does the simplest method of duplicating a disk drive make?

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What is MFT?

What is MFT?

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Define and give one real-world example of each of the follow…

Define and give one real-world example of each of the following three principles:  Declarative learning (or knowledge) Chunking Cognitive load Then, define the difference between recognition and recall. Provide one example of a real-world interface that expects the user to do more recall than recognition and explain what it expects the user to recall, and provide one example of a real-world interface that allows the user to do more recognition than recall and explain what it allows the user to recognize. If you have difficulty thinking of a real interface for either recognition or recall, you may describe a fictitious interface so long as your description is clear enough to identify whether it is emblematic of recognition or recall.

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The lesson on prototyping provides multiple different spectr…

The lesson on prototyping provides multiple different spectra for classifying prototypes. In this question, you will define these, then evaluate a prototype for how it aligns to these spectra.  First, define fidelity as a concept for classifying prototypes. Make sure your answer describes the difference between low and high fidelity prototypes.  Second, define evaluation as a concept for classifying prototypes. Make sure your answer describes the difference between evaluating function and performance.  Third, define scope as a concept for classifying prototypes. Make sure your answer describes the difference between evaluating horizontal prototypes and vertical prototypes.  Finally, consider the prototype description below. Classify this prototype description according to the spectra above. Is it a low or high fidelity prototype, and why do you think so? Is it evaluating function, interface, or performance, and why do you think so? Is it a horizontal or vertical prototype, and why do you think so?  The designers of Canvas are prototyping a new way to structure the class page as a whole. They do this with a one-page, static, clean mockup that shows the new layout of the course calendar (in the top right), the student’s course to-do list (in the bottom right), and a new hierarchical menu for navigation on the left. In presenting this prototype to potential users, the designers ask questions like: Where would you go to check an assignment due date? Where would you go to view upcoming events?

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