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Prоblem 5.01) FSM Write а finite stаte mаchine System Verilоg mоdule named FSM. Finite State Machines are not parameterized, because the number of states is set by the problem. Use the state transition table below (which contains the same information as a state diagram). You only need this state transition table to build the FSM. Remember Z is purely combinatorial. Do not use an enumerated type for this problem (if you don't know what that is, you shouldn't worry about it). Use a localparam to do a state assignment and then use the names in your code rather than numbers. Use a standard Finite state machine design organized in parts a, b, c, ... below. Inputs must be x, reset, clk, and outputs must be State, and Z. This should be done by instantiation of register you have already designed in previous problems. Be sure to instantiate the MUX shown below both for determining the next state and in another instance to determine the output Z. You do not have to complete the mux, and won't get extra credit for completing it. If you do complete it and make errors points may be taken off. module MUX81 #(parameter S=6) (input [S-1:] A, B, C, D, E, F, G, H, input [2:0] Sel, output logic [S-1:0] Y); ... endmodule For maximum credit your code should carefully follow the specification, and your grade will depend that. Use the minimum number of lines to accomplish this specification, and be succinct and well organized. Also use proper indentation for organization. If you duplicate the function of instances in procedural code it will be counted incorrect. Use System Verilog, always_ff, and always_comb, and don’t use reg datatype. (hint: see cheat sheet) Declare all variables, avoid errors or warnings that would occur during compilation, simulation or synthesis. Indent all blocks for full credit. Your code should be efficient and succinct. Don't use compiler directives or short cuts. next_state State x=0 x=1 output Z S0 S0 S1 0 S1 S1 S2 0 S2 S1 S3 1 S3 S4 S0 0 S4 S1 S2 1 For full credit label each part of your solution parts a, b, c, d, e, a. What Finite State Machine model are you using in this problem? b. Module statement and declarations and localparam c. Synchronous part using registers (in my solution this is 1 line) d. Combinatorial part using mux from previous problem (in my solution this is 2 lines) to determine the next state, e. Combinatorial part using mux to determine the output Z. for full credit follow all directions
Prоblem 3.01) Mаke а cоunter mоdule thаt counts from 0 up to MaxVal and then once it gets to MaxVal stops counting. For this counter, after reaching MaxVal the count doesn't change on additional clock cycles. (if MaxVal is 5 it would count 0,1,2,3,4,5,5,5,5,5,5 ... of course you can't assume MaxVal is 5 this is just an example to make sure you understand the problem) Your counter will need clk, and reset inputs, and you need to output the current count, use an array named Count. Use parameter Size for the width of output Count, and input MaxVal. Use a default parameter Size of 3 bits. Do not assume MaxVal is 5, it is a parameterized input in the module statement. For full credit write the module instantiating the D register you designed above. By instantiating the D register module you should not need to have an always block in the counter module, and points may be deducted. If you duplicate the function of module instances in procedural code, it will be counted incorrect. Your solution should be succinct and well organized. For full credit Indent all blocks for full credit. Your code should be efficient and succinct. For full credit you must productively use instances to make the counter count. Use System Verilog, always_ff, and always_comb, and don’t use reg datatype. (hint: see cheat sheet) Declare all variables, avoid errors or warnings that would occur during compilation, simulation or synthesis. Indent all blocks for full credit. Your code should be efficient and succinct. Don't use compiler directives or short cuts.