GradePack

    • Home
    • Blog
Skip to content
bg
bg
bg
bg

GradePack

Participants who ran over pedestrian characters in a game re…

Participants who ran over pedestrian characters in a game recalled and recognized more brands relative to those who played the same game non-violently.

Read Details

What does this graph imply?

What does this graph imply?

Read Details

Based on the Sjoblom and Hamari study, what may be a possibl…

Based on the Sjoblom and Hamari study, what may be a possible cognitive motivation to watch game streaming services?

Read Details

More hours spent playing and/or spectating eSports was assoc…

More hours spent playing and/or spectating eSports was associated with:

Read Details

Maintaining pre-existing relationships through XBOX Live was…

Maintaining pre-existing relationships through XBOX Live was more effective for players that do not frequently see each other.

Read Details

________ preferred the dark/evil faction more frequently.

________ preferred the dark/evil faction more frequently.

Read Details

A cognitive test that provides a low contrast target appear…

A cognitive test that provides a low contrast target appear within one of the two intervals and ask the participants to indicate which interval they saw the target can measure ________.

Read Details

Schwabism is a gratification derived from having superior eS…

Schwabism is a gratification derived from having superior eSports knowledge compared to others.

Read Details

According to Kahn et al. (2015), ________ is related to play…

According to Kahn et al. (2015), ________ is related to players wanting to try out as many different game characters as possible.

Read Details

___ refers to playing to stimulate emotions as a result of f…

___ refers to playing to stimulate emotions as a result of fast action and high-quality graphics.

Read Details

Posts pagination

Newer posts 1 … 37,779 37,780 37,781 37,782 37,783 … 81,562 Older posts

GradePack

  • Privacy Policy
  • Terms of Service
Top